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Welcome
Here is where you ca learn about everything that involves being able to understand the site and how to join it.
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Kittypet & Loner Information by Paytience Apr 11, 2014 9:42:46 GMT -8
 
If you are a member or a guest, come here and give us a suggestion to make the site better. Or come here and ask a question on the site.
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Come here to read the latest announcements. Inside there is a board for the Clan announcements as well.
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Staff Needed by Paytience Apr 10, 2014 21:14:44 GMT -8
 
Come here to post anything that is out of character like.
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Character Creation
Here are all of the bios for our felines. You can find them separated between the clans, and there is a thread for those who have been abandoned.
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Stormpaw - PetalClan - Apprentice [WIP] by Paytience Apr 11, 2014 9:56:54 GMT -8
 
Please look here for all claims. We have a Name Claim, A Who Plays Who Claim, and we also have helpful threads in here. We have the directories for each clan as well, so please look here when you are making a character.
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Loners & Kittypets by Paytience Apr 11, 2014 9:43:41 GMT -8
Looking for the certain cat, or do you have someone who is missing from your cats life. Well here you can find the two boards you want for that.
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Here you can place your own tracker. It can be a graphics tracker, it can be a thread tracker, and it can even be a character tracker.
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Svet's Character Log by Nightstar Apr 11, 2014 13:26:56 GMT -8
LightningClan
Deep in the heart of the forest, there lies an almost invisible fortress. Sloping down the bramble-enclosed tunnel is the dry, sandy ravine. Pebbles are known to scatter and get wedged into the foliage. The glimmer of the crystal sediments gives way to a tunnel. Said tunnel is barred with gorse, but opens out to the heart of LightningClan camp. Edged in a large back corner, the nursery sits. It's walls are lined with thorn on the outside; brambles tendrils inside. Across the way a bit, there lies another den. Hidden underneath the undergrowth is a fairly large stump. Surrounding it are ferns and moss. Closest to the elders and camp entrance, warriors reside underneath a tunnel-enclosed shrub. The fallen, hollowed-out tree is home to the retired Clan members. It is lined with grass and moss. In the center of the camp, there is a tall, smooth boulder called the Highrock. The crag draped over by lichen is the leader's den. Last but not least, a large fern tunnel stretches deep into the earth. At the end, the medicine cat apprentice sleeps. The hole in the rocks is where the actual healer rests.
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Located close to the river, a large batch of boulders named Sunningrocks gives elders and senior warriors the perfect place to bask and relax in the sun. Said boulders and flattened out and long. They are able to safely seat many cats at once. Adders are known for sneaking around, but are dealt with accordingly. The Great Sycamore is a large, deciduous tree with broad leaves in greenleaf and thick strong branches that are useful for practicing climbing techniques. Among the Snakerocks in this leaf-covered clearing, adders make their home. The boulders in which the caves are etched under are flat and smooth, much like Sunningrocks. The adders are poisonous, and it makes a dangerous place for any cat. Small caves have developed under the shelter of the rocks, and they make useful homes for larger animals even deadlier then snakes. Down a sloped hill, there lies a small flattened patch of land. It is covered in pale brown sand and lined with grass. The sand is a useful distraction technique taught to all who can bare to have the grit tossed lightly in their face. Despite the ground being soft, there is little shelter. The trees thin out considerably and, due to the terrain, prey is not abundant here. The creatures dislike having such of open nest and retreat further into the forest.
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DuskClan
Past a clump of brambles there lies a small path. Worn down by numerous pawsteps, said path leads to a hollow. There is little grass in the area. Underpaw is thick, cool mud. The leader rests in the roots of a massive oak. Across camp, the warriors sleep inside a thick bramble bush. Despite the harsh exterior, the inside is soft with pine needles and moss. The smooth boulder at the edge of the clearing is where the Clan is addressed. Commonly referred to as HalfRock due to it’s other half being disconnected. The slice between the rocks is where the medicine cat lives. Herbs are stored in small holes in the earth. The sick cats are often housed in the ferns outside along the edges of HalfRock. Most would argue that is a precarious situation to place the leader and other members in, but, if the sickness is contagious, the patients are moved inside the den. The apprentices and elders are clustered toward the back corner in similar nests made of stones and brambles. The nursery is in a hollow shielded by a thorn bush.
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Rat-infested and dangerous, Carrionplace is hardly ever visited only to mark borders. Hunting comes only once leaf-bare is much too hard to handle. The Twolegs harbor their garabage here and it infects the prey that lives near it. Maggots often inhabit the carcasses of the deceased. It is a good place to go if you want to disguise your scent or hide, but it's crawling with disease. One of DuskClan's most closely guarded secrets is that of the Thunderpath Tunnel, a small stone drainage tunnel. While other clans must risk crossing the deadly twoleg road from above, DuskClan slips through the small tunnel below the Thunderpath that leads to the other side. It's dark and perfectly round, built with creamy-coloured stone the height of two cats. In lead-bare the tunnel runs with water, but in green-leaf moss grows in the welcoming darkness, and the bottom is littered with leaves and twoleg rubbish. DuskClan uses the tunnel to cross to gatherings, but running water would make it dangerous to access in leaf-bare. It was destroyed many moons ago by lightning. Burnt black and down to a pointed stump, apprentices are often trained here to hunt during the night, and to stalk noiselessly through the bog and marshlands. This place is abundant with prey, due to it's direct location in the center of the territory. Small lizards, frogs, and snakes come here.
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FlameClan
Etched out trails among the moorlands lead to the only truly sheltered spot. Which is a dry, sandy hollow surrounded by gorse bushes. The camp is hard to break through, but once the attacker is in, it’s difficult for the FlameClanners to escape. With tough, prickly branches make both the entrance and exit, the elders and young ones have a hard time with it. The camp is barren looking, but that’s only because it’s not crowded with dens. The warriors and apprentices usually sleep under the stars. In harsh weather conditions, the leader’s den is used. Nestled behind a large boulder known as TallRock, this cave is very spacious and fit’s the Clan very snug-like, but it’s always plenty warm. Along the walls of the camp, there are make-shift dens made of gorse for the elders and inhabitants of the nursery. Centered among the other groups, the medicine cat has his den. It is sheltered under a large heather bush. The Clan has their own personal “Sunningrocks.” The large, golden rocks retain heat quite nicely, leaving a comfortable resting place. Despite it’s rumored adder problem, the felines of this quick Clan have sharp enough senses to detect one coming.
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A network of rabbit nests dot this territory. The most populous ones are distinguished by an evident trail made by millions of pawsteps crossing back and forth. The Outlook Rock is a collection of large, flat gray stones that slope steeply above the level moors. From here, you can spot movement far across the grassland, especially a slow-moving or brightly colored cat another Clan. FlameClan apprentices are assigned to Outlook Rock to test their alertness and guard-duty skills. The old badger set on FlameClan territory was abandoned long ago, but the earthy den still contains their scent. It's a popular hunting and training spot for FlameClanners. A badger trail leads from this spot to StreamClan territory and along the gorge, likely created by the same one who lived in the den. The gorge is the source of water for the river and all it's tributaries. It's strictly forbidden territory to young apprentices, because the long drop and chaotic river below nearly always means death for anyone who is foolish enough to get too close to the edge. The gorge begins as sheer, rocky walls with a fast-flowing river flowing below them. But the river gets louder as it nears the falls. Ferns cling fiercely to the edge of the sheer cliffs, always soaked with the mist that swirls from the swollen torrent below. From on side to the other the gorge is just a few foxlengths wide, but the failure of a leap would be disastrous.
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StreamClan
StreamClan is, like LightningClan, located in the heart of the forest. Their camp is not dry and barren in any sense; however. They are located right near the riverbanks, hence the name. On a well-drained island, there sits the reed-encircled space. To get inside, one must slip underneath the low-hanging willows and trudge though the wet soil that holds the reeds together. The central clearing comes into view and the first things seen are sun bathing elders and queens sharing tongues. Generally the most peaceful of all Clan camps. A tangle of reeds to the left indicates the warriors’ den. The roof of which has feathers woven into it. Along the walls, shiny stones and shells from the river sit. The den seems to shiver; especially at dawn. Located right next to the warriors are the queens and their kits. This den, too, is decorated quite nicely for the youngsters entertainment. The river extends across the nursery’s entrance, but the water is shallow and there is very little current. Safe for kits to practice swimming. Across the clearing is the medicine cat’s den. With herbs stored safely in small caves of earth, it’s less of a mess when unwanted paws trample through. On the other side of the island, a couple rocks jut out of the river when it’s not too high. Perfect for basking, but the senior warriors and elders get priority. Apprentices sleep in a cleared space under the trees with plenty of shade. In the cooler moons, they sleep in makeshift dens underground which are highly uncomfortable and tight-fitting. The leader calls announcements from the Fallen Willow. Beside which, she has a den in a hollowed log.
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This winding stretch of water that passes through StreamClan territory is one to be envious of. The supply of fish leads smaller mammals here to nest and feed. The river takes the longest to freeze in leaf-bare, supplying the felines with prey. This is a popular place for most StreamClan felines to hunt and enjoy one anothers company. The Twoleg Bridge is a safe way to cross over the deeper section of the river and straight to Fourtrees. The apprentices are warned to stay back due to the height and seriousness of a potential fall. Elders often boast about jumping from this bridge and into the river during their prime, but no one believes them; give or take a few kits. Known as Druid's Leap to the twolegs, the falls marks the end of the gorge, as well the most dangerous spot in FlameClan and StreamClan territory. The length of the gorge remains the same, just a few foxlengths, but no one would even consider trying the leap. The water takes a steep dive at this point in the river, and the result is a waterfall, whose swirling currents and rocky bottom mean certain death for anyone who falls in. The mist from the falls make the ground above it slippery, and is a constant reminder of it's presence. The Treecut Place is where monsters are found cutting down trees. Often times cats are killed upon arrival because of simply not knowing everything in their surroundings. No prey can be found here due to the loud noises and smog coming from the monsters.
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PetalClan
The PetalClan camp covers a wide area in the gorge. It is arrayed on the cliff face, with caves for each respective den. There is a large pile of boulders at the base, known as the Rockpile, where the Clan leader addresses the Clan. The nursery is the cave just below the elders' den, with a narrow entrance to shield the cats inside from enemies and hot sunlight. The apprentices' den is a small cave lower down in the cliff side, some ways away from the other caves. The warriors' den is the highest cave in the cliff, with plenty of room for all of the cats. The whole Clan could shelter there if the river flooded. The medicine cat's den is the lowest in the cliff, closest to the water and herb patches. The elders' den is the cave just below the warriors' den; it is noted that the elderly cats never lost the ability to jump, and so could have the cave at that level. The leader's den is a small cave a little ways from the others, at the bottom of the cliff, next to the trail that leads to the Skyrock.
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PetalClan's territory is a long distance from the forest Clans. A large part of it is made up of the gorge, a narrow valley in the earth filled with sandy cliffs and reddish stones. At the far end of the gorge, a pool named Deepsands Pool provides the source of the River Chell. The other parts of the territory are grassland and some forest. A large Twolegplace and an abandoned warehouse lie on the outskirts of the territory. The main northern border of PetalClan territory lies just outside the Twolegplace
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Sacred Lands
The Moonstone is a sacred stone deep below the earth that the Clan cats go to to share tongues with StarClan. Although cats are supposed to be given free passage through to the Moonstone, this law is not always obeyed. The cave in which the moonstone is located, Mothermouth, is seen as a hole in the ground. As cats enter, they go through a long, cold tunnel that slopes down, with absolutely no light whatsoever, sometimes so thin they feel their whiskers brushing either side. After a short distance they emerge into a small cavern where the actual Moonstone is.The cat is then dazzled by an extremely bright light, caused by moonlight reflected onto the gem from a hole in the ceiling. The Moonstone is several tail-lengths high. To communicate with StarClan, all the cat must do is press his or her nose to the rock, and they fall asleep almost immediately. It is said to be very cold, and some cats believe they are not dreaming until they open their eyes, realizing their nose is no longer pressed against the rock. They then dream about their warrior ancestors, and are able to talk with them. Apprentices used to go here before their warrior ceremony. Leaders go to Moonstone to receive nine lives and have the second half of their name replaced with the suffix "–star" to honor StarClan.
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Fourtrees is a group of four tall oak trees that the Clan cats have held their Gatherings at since the early days of the Clans. Fourtrees is described as neutral territory, and is often used when cats from different Clans want to meet outside a Gathering. There is a large rock called the Great Rock that the Clan leaders use to look down on the Clans and share their news. The deputies of each Clan sit directly at the base of the rock closest to their leaders. If a leader is unable to make it, the deputy will take his/her place. The medicine cats take residence in the shade of the trees during the Gathering: talking about anything and everything since their code doesn't require any sort of secrets amongst each other.
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Outside The Clans
this particular area on the hillside is a popular resting place for cats traveling to Highstones. FlameClan have always been more fond of outsiders that live here. the cats who live in the barn will often times share any news they feel is important (ie. there have been increased breakouts in the rat population nearby and that they may be heading that way) with their FlameClan neighbors. the cats that live here are very skilled rat hunters and live a rather soft life in the shelter of the barn amongst the hay. they live in peace with the twolegs and are hardly ever bothered; except for the occasional platter of cream. though there are large hay fields and other farm-like aspects, the clan cats have deemed it the loner's barn for the eclectic group of loners that seem to flock there.
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LightningClan has no real claim on Twolegplace, where the twoleg fences begin yards belong to their twoleg owners and any kittypet who may live there. The inner regions of twoleg place are home to many rogues, but this fact is unknown by the Clanners, who consider twoleg place a safe, but rather uninteresting group of twoleg homes, whose kittypets are no threat.
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Another Warrior Roleplay by AWRP Admin Apr 7, 2015 8:16:17 GMT -8
 
Here is where all of the dead characters, dead/completed ic and ooc threads rest in peace
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